![]() So you could go with 3 cannon 3 engineer for 3 per turn fires OR you can go with 4 cannon and 2 engineer for two guaranteed shots per turn and one shot every other turn. However, you may not have more engineers than you may have machines, and you may not have more than 6 per army. Each engineer bumps that shot value to 1 per turn. Now, shots per turn fired is an important thing, lets look at the mathĮach cannon and juggernaught can fire. The reason for this is so that at a moments notice the engineers can run out and throw nets at a unit attacking the juggernaut and the still maintain the ability to continue mortar fire for that turn. If you have an equal number of engineers to dreadnoughts, The idea is to keep the juggernaut always refilled by the end of the turn. Juggernaughts start combat with their mortars on cooldown. Also, they can toss nets and use a blunderbuss, but those are minor in comparison to what they can do with machines. *You get a warning to watch out for digging units underground but I never experienced any digging units coming to attack that city once I took it.Įdit: Just realized, there have been a lot of AI changes lately, unsure if the goblin will still keep streaming units between her cities in a way that's easy to kill them off.The engineer is a useful unit that when properly utilized doubles the firepower output of a dreadnought's juggernaut's and cannons. Every city West of that point is quite defensible from the player point of view, and you'll get lots of stuff joining your cause so that you get a boost economically. Once you've done that, you can pretty easily make progress Westward as long as the orc player hasn't built up very quickly and is already starting to attack you. ![]() When they were weakened enough, I took out the two in cities in short succession*. My tactic was to expand a little in the 'defensible' area while building up an army, and always hitting the goblin units while they move back and forth between above ground and underground. The goblin AI player will frequently move troops between their underground town and the town that basically blocks off the region you're in from the outside world (thanks to the impassible mountain barriers on the other side of the rivers). ![]()
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